Dnevni avaz Apps on Google Play

When a player reaches the Azurite Mine for the first time in a given league (using any of their characters in that league) a single mineshaft entrance node is created. Fractured walls and the areas behind them will not normally appear on the minimap. A dynamite charge will destroy any fractured wall within its blast radius. As you delve deeper into the mine these nodes appear more frequently. Once you’re comfortable with the level of rewards from your Depth, you Delve sideways grabbing valuable nodes along the way.

Encountering Niko

Dynamite is a consumable item used to destroy fractured walls. The character’s effective darkness resistance is reduced by the character’s current depth in the mine. The game will warn the player if a character’s effective damage resistance is particularly low due to depth. Each node has 1 to 4 paths connected to it, leading to nearby nodes. Each node has a checkpoint, a circle marked on the ground in a chamber at the center of the node. A delve is the exploration of the nearly-infinite Azurite Mine dungeon.

Delve

Stand on the Circular floor panels to light up an area, or toss a few flares to go faster. Keep an eye out for various Boxes like Abandoned Charts as they contain Maps or other rewards. The chance to generate each biome is dependent on the weight of all biomes at each depth. A visual representation can be found on poe.db’s delve biome page. The mines contain many themed chests, often hidden away in dark side areas along a path. Flares are consumable items that can be used to create a temporary lit area.
{

  • The game will warn the player if a character’s effective damage resistance is particularly low due to depth.
  • {

  • The Crawler is used to provide the light needed to delve to undiscovered checkpoints.
  • |}{

  • Once you’re comfortable with the level of rewards from your Depth, you Delve sideways grabbing valuable nodes along the way.
  • |}

  • If characters move ahead of the Crawler, it will speed up to catch up to them; if characters fall behind the Crawler, it will slow or stop.
  • {

  • Paths deeper below the surface contain higher-level monsters, but yield higher-level rewards as well.
  • |}

  • Fractured walls and the areas behind them will not normally appear on the minimap.

|}

Map Choice

Some nodes on the Subterranean Chart will have no paths shown leading to them. These hidden paths are blocked by a fractured wall somewhere in the darkness along a side route from a nearby node. The Crawler is used to provide the light needed to delve to undiscovered checkpoints. If characters move ahead of the Crawler, it will speed up to catch up to them; if characters fall behind the Crawler, it will slow or stop. In order to clear an uncleared node and receive its rewards, characters must perform delves. Each delve is an expedition along a path leading from a cleared node’s checkpoint to an adjacent uncleared node’s checkpoint.

Atlas Passives

The character follows a Crawler (mine cart) powered by Voltaxic Sulphite through the mine to a checkpoint. If you want to focus exclusively on Delving you should ignore regular monsters in the map, click the 3 Voltaxic Sulphite piles then leave and start a new one. But it’s more profitable to farm Delve along side other league mechanics as part of your mapping strategy. If the party leader’s character dies inside the instance, the portal’s destination will move to the point where the character died.

Start

    {
  • The character follows a Crawler (mine cart) powered by Voltaxic Sulphite through the mine to a checkpoint.
  • |}

  • Each node has 1 to 4 paths connected to it, leading to nearby nodes.
  • In maps, effective area level is used instead of base area level.
  • {

  • Flare uses cannot be targeted; when used, the flare drops at the character’s feet.
  • |}{

  • The mines contain many themed chests, often hidden away in dark side areas along a path.
  • |}

  • If the party leader’s character dies inside the instance, the portal’s destination will move to the point where the character died.

A mission can randomly occur and the chance of this can be increased or guaranteed with related Atlas passive tree nodes. A map instance’s Sulphite total is increased by the map’s item quantity bonus as well as by the map’s level. When a new mineshaft node is created, it destroys any previously-existing node in the same spot.
{

Fractured Walls and Hidden Paths

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Flare uses cannot be targeted; when used, the flare drops at the character’s feet. Note that the costs of some upgrades can become discounted if a player goes unusually long without buying them.
{

Isolated Nodes with no Paths AKA Dead Wall

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  • These hidden paths are blocked by a fractured wall somewhere in the darkness along a side route from a nearby node.
  • In order to clear an uncleared node and receive its rewards, characters must perform delves.
  • Starting with The Mines in Act 4, any zone instance can randomly contain Niko, Master of the Depths.
  • {

  • Each delve is an expedition along a path leading from a cleared node’s checkpoint to an adjacent uncleared node’s checkpoint.
  • |}{

  • In order to start a delve, the player must have enough Sulphite to pay the full cost.
  • |}{

  • Keep an eye out for various Boxes like Abandoned Charts as they contain Maps or other rewards.
  • |}

In order to start a delve, the player must have enough Sulphite to pay the full cost. This means that failed delves will often not cost the full original amount. The difficulty and rewards of delves increase based on depth in the mine. Paths deeper below the surface contain higher-level monsters, but yield higher-level rewards Luckzie as well. If the instance is for a delve, it will always contain the full path that the delve will follow.

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